

Birthsign Changes - A list of the changes to birthsigns made by Morrowind Rebirth - Birthsigns.4.2.2 Community made compatibility patches.However, this seems like the most work and would probably not only be buggy/difficult to maintain but would likely pre-empt requests for built-in Morrowind Load Order sorting (similar to MLOX) since it sounds like the LOOT engine was built-in for Skyrim. Option C) Also Morrowind-specific build in support such that when a mod is removed by being disabled / switching profiles, then section of the INI gets scanned, cleaned of any mods that were disabled / not under current profile, and reordered. Morrowind\mge3\MGE.ini or Morrowind\mlox\mlox_base.txt or different patched exe's) would not be possible.

It also would probably only work with vanilla files so customizations such as profile-specific configs/exe patches for 3rd party utilities (e.g. This option is probably the simplest and quickest to implement but (I think) it would be specific to Morrowind only and thus the less flexible. If a file would be overwritten, then the original is first renamed to.

Option A) In the Vortex Base folder, also create a profiles folder with subfolders for each profile, same as is done in APPDATA profiles (but more importantly, this should be on the same drive as the Game's install folder to allow hard-linking).

This will cause load errors now because the mods are missing and even if they were added, the saves (which should be separate) could have issues due to mismatched mods so manual intervention is need every time after switching profiles. The files and Morrowind Patch v1.6.6_beta.esm have been removed (as expected) however, the Morrowind.ini and both copies still have the added line "GameFile3=Morrowind Patch v1.6.6_beta.esm". In Vortex, I switch back to the "No mods" profile. GameFile3=Morrowind Patch v1.6.6_beta.esm This updates the ini adding the following line under the section: So far, no changes in the install folder.Įnabled a mod in Vortex (I used 44595 - Unofficial Morrowind Patch 1.6.6 - Stupid Changes Fix). Start Vortex (initially it on "No Mods"). In Vortex, setup Profiles: "No Mods" and "Testing" both with "Game Settings" = "Yes". What I am expecting is that I shouldn't have to edit the Morrowind.ini to remove disabled mods when I switch between profiles, as this is a settings file. Import from MO2 went smooth but I am seeing a problem when using profiles where the settings are not isolated despite the profiles being set to have their own game settings. I am trying to manage Morrowind with Vortex.
